In collaboration with Theater Mülheim an der Ruhr and the Academy for Theatre and Digitality Dortmund, the collective OBLIQUE SENSATIONS is developing QUEUE, a participatory XR experience for multiple players. The starting point is Samuel Beckett’s prose text “The Lost Ones,” which describes an enigmatic world where everything revolves around endless queuing. In QUEUE, this is condensed into a virtual landscape that is both a game and an echo of a decaying reality. Six people can simultaneously enter with VR headsets and take on the role of avatars trapped in an oversized, eerie cylinder. It remains open what is real and what is a memory of a vanished past. Individually, in pairs, or in groups, different ways can be explored to leave the cylinder – if it can be left at all. QUEUE combines elements of a multiplayer game with an audio play atmosphere, drone concert, and immersive environment. It creates a space where the audience can playfully question possibilities for action, cooperation, and the logic of hybrid environments.
A collaboration by Sarah Buser (Creative Coding), Fehime Seven (Lead Developer), Markus Wagner (XR Spatial Design, Look Design, Creative Coding), Christoph Wirth (Concept and Art Direction, Look and Sound Design).
The production is created in cooperation with Theater Mülheim, the Academy for Theatre and Digitality, and OBLIQUE SENSATIONS. Funded as part of the Neue Künste Ruhr Project Funding 2025.
Takes place every two hours for up to 6 people.
