NEXT LEVEL

Festival für Games, interaktive Kunst und digitales Theater

13.11. — 16.11.25

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Photo 2025 09 30 17 59 32

Workshop: Immersive Interaction with TouchDesigner & HTC Vive Trackers

Anmeldung nötig

A hands-on introduction to movement, sensors, and creative real-time visualization with TouchDesigner.

In this hands-on workshop with Baris Pekcagliyan and Kevin Clever, you’ll learn how to connect HTC Vive Trackers with TouchDesigner to create interactive, sensor-controlled experiences. Control and change digital compositions in real time through your own movements – and experiment with live digital painting, data mapping, cleaning, and clamping techniques. The workshop also offers a brief introduction to TouchDesigner.

Level
Some experience with visual, digital design is helpful, but not required.

What you should bring
If you are working with your own laptop: A device with a modern graphics card is recommended (at least NVIDIA RTX 2000 series, AMD equivalent, or a MacBook with comparable performance). If you are unsure whether your computer is suitable – feel free to come anyway!
Please install the latest stable version of TouchDesigner in advance and register for a free Non-Commercial license: https://derivative.ca/download

Language: English and German

In cooperation with the MiR Lab Gelsenkirchen.

Barış Pekçağlıyan

Barış Pekçağlıyan works at the intersection of visual arts and creative technology. With a background in computer science and photography, he explores people, nature, and movement in distorted spaces using digital and camera-based techniques. His focus is on real-time systems, ranging from game design to augmented reality and interaction design, to technical systems for theater and performance. Since 2020, he has also integrated AI as a tool and collaborative partner in his artistic process. Barış designs photo books, videos, virtual worlds, generative works, and immersive installations, often in collaboration with artists from sound, dance, programming, and performance, creating audiovisual performances, installations, and XR experiences. He is currently focusing on interactive and immersive forms of storytelling with real-time systems, game engines, and visual programming languages. He currently works as a visual artist and Head of Technology at MIRLAB, a laboratory that experimentally combines art, technology, theater, and community.